The fresh start server will look a lot like "launch" servers in a couple weeks. The hard core players will hit max quickly, there will still be massive companies making a ton of gold and grabbing mats. It is fun to have everyone doing the same thing and to have low level PvP while leveling but its a short lived experience. It will be fun to have a "fresh start" with the new 1-25 leveling. That's like being against a sea food meal being added to a restaurant menue because you fear their presence will impact your own meal.īut hey, good to know apparently I don't know shit about MMORPG, exploration and open world games right? You have your views but they remain subjective. The only I've been trying to say since the beginning is that you're not a reference nor the standard to immersion and your definitions shouldn't even be a factual argument against mounts. So no, you don't get to tell me how to experience a game, what genre I should target and why lol. Navigation is clunky, so is the combat sometime. Where are the hidden dungeons, the mazes? Nope, it's recycled content all over the place. New World? It's barren, drowned in copy/pasted content and 80% of it is pure filler. Movements are also extremely fluid which made navigation simply enjoyable, and don't get me started on how polished the mounts ended up being while also encouraging even more exploration. ![]() GW2 for example, its maps are filled with secret events, jumping puzzles or mini dungeons with chests and bosses to fight. The difference between those games and NW is that in the former cases they actually reward exploration. If you value your so much that you do not wish to neither roam or explore in an MMORPG, sorry to say but you gotta find a different genre.Įxcuse me? Get off your high horse lmao, you're talking to a veteran GW1 + GW2 player here, someone with hundreds of hours in Horizon and its sequel, RDR2, the last AC trilogy. If you trivialize it, why is there an open map in the first place? Just click a button to travel between quest instances instead. I don't like that one bit, since it is done purely to gain more subcription money.īut exploration? That is a huge part of the genre. Most of the time I start quitting an MMO around the time things are getting extremely time-gated. I get it, I do not like it at all when games masquerade tediousness and annoyance as difficulty. If you value your so much that you do not wish to neither roam or explore in an MMORPG, sorry to say but you gotta find a different genre. except they don't have an actual other reason behind them. Well good thing it did, since you would have been absolutely bent by dozens of other game design decision that are done to increase playtime. Gave me the impression the game wasn't respecting my allocated time when 80% of it was on the road just trying to finish 1 quest. Traveling all around on foot is exactly that pushed me away from the game. That is straight up superior design in comparison to "press a keybind to instantly climb on top of a mount that appears out of nowhere", which disappears as soon as you do anything to dismount. You can dismount, go kill something, walk back, and jump back on. And afterwards you still need to go and mount it separately, and it does not disappear after you dismount. When you call a mount, it will spawn nearby. And that is immersion breaking and boring.Ī game that handled a mount pretty well was Witcher 3 actually. The entire idea of a mount becomes "You press H to gain movement speed". ![]() Almost every game that has mounts, you simply mount up at every single moment of travel. The world really is not as big as it seems, so adding mounts can break the immersion completely. The world size feels fine, and exploring around when traveling towards a quest is a huge part of the immersion of the world. Imagine a zone that had PvE from 1-60 and only open to a faction who controlled certain points in PvP. One of the best dungeons/zones ever created for an MMO and honestly, would be perfect for New World. One faction would be PvEing in Darkness Falls when another faction would take control, rush in and attempt to kill the other faction so they could PvE in peace. A PvE dungeon that opened up to a faction based on PvP control of places in their PvP zones, The Frontiers. Or ask any player of DAoC what it was like to have a dungeon like Darkness Falls. We waiting with incredible anticipation for each new monthly update to see what was added and changed. Now think of an MMO that had small to just as big events with new mobs/quests/dungeons every month that included server wide quests. You might know world story events from games like WoW when it introduced AQ. ![]() I think the biggest challenging PvE content I've played was Asheron's Call's monthly content updates with their ever changing world story and quests/dungeons that went along with it.
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